
Many classic RPG archetypes have been developed off of the 4 core classes from Dungeons and Dragons. So it’s always a treat when a company manages to add a twist to one that makes it both unique and interesting at the same time. When I chose an Inquisitor when playing Sony’s Everquest 2 I found a take on the cleric/healer that could satisfy both my dps fetish while keeping teammates alive.
The Inquisitor of Everquest II is an evil priest based on the Templar Inquisition in history when the knights were hunted down and killed for heresy, sodomy and devil worship. The Inquisitor could wear anything up to heavy plate and was restricted to blunt weapons, specifically maces and war hammers. For spells she could heal but unlike druids who heal mainly, the Inquisitor was a hybrid so her heals were mostly HOT (Heal over time) and one direct heal with a lengthy recharge. The Inquisitor shines in combat with the ability to turn undead, up her dps up to three times and maintain a dark aura which brings damage over time. In PvP my Inquisitor was at times mistaken for a non healing armor class like a Berserker or Guardian so people Would jump her for an easy win. With knock-backs, heal over time and a nasty dps my attackers would realize their mistake all too late.
In PvE the Inquisitor could take on beasts that it would take an army to thwart. The build of Inquisitor you chose could give you a free self resurrection, a brief moment of invincibility or made you an undead’s worse nightmare. For raids the Inquisitor was a top tier class only seconded by the tank and main healer. This was due not to her dps or heals over time – which helps, but specifically for her greatest spell, earned at level 65 – the legendary “Verdict”. This was a mighty spell that reduced the enemy’s hit points to 1 point if they are below 10% or 1% if they’re an elite boss. Verdict could end fights way early thus saving lives and guaranteeing victory


